Fableforge Weekly Update #20

This week we discuss improvements made to mobs, more specifically the models and procedural generation system.


Community Announcements

Mob Improvements

Beetle

Cow

Pig

Sheep

Mob Procedural Generation Tweaks

Next Week Preview



Community Announcements


I want to give a big thank you and a shoutout to Dante Smith and Pascal Meyer for their support via Patreon. Your support is very appreciated! 🧡


Also, we hit 15k on TikTok! Big shoutout to everyone who's been following along on that platform. :)



Mob Improvements

Procedurally generated mobs. Note: sizes in this video are different from in-game sizes.



This week I wanted to touch up on the mobs and refine how they work and look. Here's some of the changes.


Beetle

Before



After



- Model change

- Color pattern changes


Cow

Before



After



- Model change

- Color pattern changes

- Color palette changes

- Eye color changes


Pig

Before



After



- Model change

- Color pattern changes

- Color palette changes

- Eye color changes


Sheep

Before



After



- Model change

- Color pattern changes

- Eye color changes



Mob Procedural Generation Tweaks


A few other changes were made to the mobs that sacrificed some variability for aesthetic appeal. One of these changes was removing the head size variable from the procedural generation algorithm. Changing the size of mobs heads caused stretching of the voxels near the neck that didn't look too appealing.


Nearly every variable in most of the mobs were tweaked and fine tuned. Mob bone weight and positions (which is what's used in animation and the procedural generation system) were also adjusted to provide more appealing randomization of mob features.


These changes reflect an effort to balance variability and diversity with aesthetically appealing generation. Personally I think the changes look much better than before, but I really would love to hear your feedback!



Next Week Preview


There's still a little bit more work to be done here. One mob I didn't work on was the ogre, I'll be saving him for last. I also want to do a few more color palette improvements as well.


This week I'll also be working on improving and adding more mob animations and mob functionality. Hopefully I'll be able to get to work on improving some of the combat-related UI this week as well.


If you have any questions, comments or feedback, let me know! You're feedback is important and I'd love to hear from you guys. You can email me at aesli.fableforge@gmail.com, or by dropping a comment wherever you saw the link to this blog post! (twitter, reddit, discord, etc.)


Twitter: https://twitter.com/Aesli_

Reddit: https://www.reddit.com/r/fableforge/

Discord: discord.gg/HqXdhKjJ2q

Patreon: https://www.patreon.com/aesli